Wednesday, December 7, 2011

DM's notes: Game 7

This game was fun - it had a heavy role play element. I used maps as visual aids, but there was only one proper "encounter" as such. I recycled the prison maps from the previous game for use during the interrogation scene. I also had the map of part of the front of the fortress from the goblin attack during game 5. I added to this by making another map showing a cross-section near the back of the fortress, including a residential area, Carlana's and Rufus' house, the town hall and the water&power plant. I was surprised at the party opting to interrogate all the prisoners, but I think it all played out very well. David wasn't around to play #8, but I had planned to have a game without #8 in it anyway - as part of his personal story development.

Ivan, a friend with a similar enthusiasm for D&D was free on the day in question, so I invited him to come along and he took up the role of Rufus for the game. I think this really changed the party dynamic a lot, and it allowed this game to stand out as a bit different from some of the others. I'll definitely have Ivan play again in future if he's free.

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Items awarded: Game 7

Echo: Armour enchantment
Daily, minor action: You shift 5 squares and must end the shift adjacent to an enemy.

Enbel: Alchemists Fire (x3)
Standard Action: area burst 1 within 10.
Attack: +10 vs Reflex.
Hit: 2d6 fire damage.
Miss: Half damage.

Enbel: Armour enchantment
Daily, minor action: Gain resist 5 to all damage for 1 turn

Altus: Majestic Gauntlets (arm slot)
At will (special), minor action: You may use majestic word an extra amount of times per day equal to your CHA modifier.

Altus: Armour enchantment
Daily, minor action: until the end of your next turn, deal 5 damage to any enemy that starts or moves adjacent to you.

Altus: Cone of silence
Daily, standard action: and area within burst 2 of the cone is completely soundproofed. From the outside the area is completely opaque.

Rufus: Stun Visor
Property: If hit by a daze or stun effect, it lasts only 1 turn, even if the effect is save ends.
Property: If the wearer is stunned, it is downgraded to dazed.
Property: If the wearer is dazed, it is downgraded to slowed

Rufus: Blast Patch (x4)
Standard action: Set the patch in a square.
Trigger: A creature enters or walks adjacent to the square where the blast patch is set
Attack: +12 vs Fortitude
Hit: 2d8 damage
Miss: half damage.

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