Sunday, October 2, 2011

DM's notes - Game 2

The encounter with the bats in this game was the first to feature a monster that I custom made. Before this, I was just copying out of the monster manual. That got old pretty quick as I found out that the party were far too strong for the monsters as they were in the manual. Here's my first attempt:

Swarm of Bats: Level 1
Initiative: 3       HP: 20    Bl: 10
AC:16  F:12  R:13  W:18
Speed: 5
Resist 1/2 damage from melee or range.
Vulnerable 5 close or area attack damage

ATK: Scrape
Standard action, at-will
Move up to 5. While passing: +7 vs. AC. Hit: 1d6+3

ATK: Envelope
Standard action, at-will
+5 vs. Reflex. Hit: Target is surrounded. 2d4 damage, and target is immobilised (save ends)

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Battle notes:
  • The stone of healing granted Regen 5 while standing on it.
  • A full move action was needed to climb the stairs (under the balcony) and arrive in front of the organ
  • The temple was very low light. Lighting the fixed torches on the side of the room gave off a slight aura.
  • Lighting those by the floor lit up the room through reflection off the floor
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Items awarded

To Ranger: 1 femur (resist 10 necrotic)

To Echo: 3 sets hammer spikes:
1d4 extra damage per hammer attack
Crit: 2d6 extra and spikes stay in victim

To Enbel: Emberflare moss:
Burns endlessly
Will burn without oxygen - e.g. underwater.

To Altus: Cowbell:
Daily, No action:
Add +5 to any check, attack roll, or saving throw made by you or any ally.

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