Swarm of Bats: Level 1
Initiative: 3 HP: 20 Bl: 10
AC:16 F:12 R:13 W:18
Speed: 5
Resist 1/2 damage from melee or range.
Vulnerable 5 close or area attack damage
ATK: Scrape
Standard action, at-will
Move up to 5. While passing: +7 vs. AC. Hit: 1d6+3
ATK: Envelope
Standard action, at-will
+5 vs. Reflex. Hit: Target is surrounded. 2d4 damage, and target is immobilised (save ends)
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Battle notes:
- The stone of healing granted Regen 5 while standing on it.
- A full move action was needed to climb the stairs (under the balcony) and arrive in front of the organ
- The temple was very low light. Lighting the fixed torches on the side of the room gave off a slight aura.
- Lighting those by the floor lit up the room through reflection off the floor
Items awarded
To Ranger: 1 femur (resist 10 necrotic)
To Echo: 3 sets hammer spikes:
1d4 extra damage per hammer attack
Crit: 2d6 extra and spikes stay in victim
To Enbel: Emberflare moss:
Burns endlessly
Will burn without oxygen - e.g. underwater.
To Altus: Cowbell:
Daily, No action:
Add +5 to any check, attack roll, or saving throw made by you or any ally.
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